; File generated automatically from ./dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_check_depth_stencil_match @3
  wined3d_check_device_format @4
  wined3d_check_device_format_conversion @5
  wined3d_check_device_multisample_type @6
  wined3d_check_device_type @7
  wined3d_create @8
  wined3d_decref @9
  wined3d_enum_adapter_modes @10
  wined3d_get_adapter_count @11
  wined3d_get_adapter_display_mode @12
  wined3d_get_adapter_identifier @13
  wined3d_get_adapter_mode_count @14
  wined3d_get_adapter_monitor @15
  wined3d_get_adapter_raster_status @16
  wined3d_get_device_caps @17
  wined3d_incref @18
  wined3d_register_software_device @19
  wined3d_set_adapter_display_mode @20
  wined3d_buffer_create @21
  wined3d_buffer_create_ib @22
  wined3d_buffer_create_vb @23
  wined3d_buffer_decref @24
  wined3d_buffer_get_parent @25
  wined3d_buffer_get_priority @26
  wined3d_buffer_get_resource @27
  wined3d_buffer_incref @28
  wined3d_buffer_map @29
  wined3d_buffer_preload @30
  wined3d_buffer_set_priority @31
  wined3d_buffer_unmap @32
  wined3d_device_acquire_focus_window @33
  wined3d_device_begin_scene @34
  wined3d_device_begin_stateblock @35
  wined3d_device_clear @36
  wined3d_device_clear_rendertarget_view @37
  wined3d_device_color_fill @38
  wined3d_device_create @39
  wined3d_device_decref @40
  wined3d_device_draw_indexed_primitive @41
  wined3d_device_draw_indexed_primitive_instanced @42
  wined3d_device_draw_primitive @43
  wined3d_device_end_scene @44
  wined3d_device_end_stateblock @45
  wined3d_device_evict_managed_resources @46
  wined3d_device_get_available_texture_mem @47
  wined3d_device_get_back_buffer @48
  wined3d_device_get_base_vertex_index @49
  wined3d_device_get_clip_plane @50
  wined3d_device_get_clip_status @51
  wined3d_device_get_creation_parameters @52
  wined3d_device_get_depth_stencil @53
  wined3d_device_get_device_caps @54
  wined3d_device_get_display_mode @55
  wined3d_device_get_front_buffer_data @56
  wined3d_device_get_gamma_ramp @57
  wined3d_device_get_geometry_shader @58
  wined3d_device_get_gs_cb @59
  wined3d_device_get_gs_sampler @60
  wined3d_device_get_index_buffer @61
  wined3d_device_get_light @62
  wined3d_device_get_light_enable @63
  wined3d_device_get_material @64
  wined3d_device_get_npatch_mode @65
  wined3d_device_get_pixel_shader @66
  wined3d_device_get_primitive_type @67
  wined3d_device_get_ps_cb @68
  wined3d_device_get_ps_consts_b @69
  wined3d_device_get_ps_consts_f @70
  wined3d_device_get_ps_consts_i @71
  wined3d_device_get_ps_sampler @72
  wined3d_device_get_raster_status @73
  wined3d_device_get_render_state @74
  wined3d_device_get_render_target @75
  wined3d_device_get_sampler_state @76
  wined3d_device_get_scissor_rect @77
  wined3d_device_get_software_vertex_processing @78
  wined3d_device_get_stream_output @79
  wined3d_device_get_stream_source @80
  wined3d_device_get_stream_source_freq @81
  wined3d_device_get_surface_from_dc @82
  wined3d_device_get_swapchain @83
  wined3d_device_get_swapchain_count @84
  wined3d_device_get_texture @85
  wined3d_device_get_texture_stage_state @86
  wined3d_device_get_transform @87
  wined3d_device_get_vertex_declaration @88
  wined3d_device_get_vertex_shader @89
  wined3d_device_get_viewport @90
  wined3d_device_get_vs_cb @91
  wined3d_device_get_vs_consts_b @92
  wined3d_device_get_vs_consts_f @93
  wined3d_device_get_vs_consts_i @94
  wined3d_device_get_vs_sampler @95
  wined3d_device_incref @96
  wined3d_device_init_3d @97
  wined3d_device_init_gdi @98
  wined3d_device_multiply_transform @99
  wined3d_device_present @100
  wined3d_device_process_vertices @101
  wined3d_device_release_focus_window @102
  wined3d_device_reset @103
  wined3d_device_restore_fullscreen_window @104
  wined3d_device_set_base_vertex_index @105
  wined3d_device_set_clip_plane @106
  wined3d_device_set_clip_status @107
  wined3d_device_set_cursor_position @108
  wined3d_device_set_cursor_properties @109
  wined3d_device_set_depth_stencil @110
  wined3d_device_set_dialog_box_mode @111
  wined3d_device_set_gamma_ramp @112
  wined3d_device_set_geometry_shader @113
  wined3d_device_set_gs_cb @114
  wined3d_device_set_gs_sampler @115
  wined3d_device_set_index_buffer @116
  wined3d_device_set_light @117
  wined3d_device_set_light_enable @118
  wined3d_device_set_material @119
  wined3d_device_set_multithreaded @120
  wined3d_device_set_npatch_mode @121
  wined3d_device_set_pixel_shader @122
  wined3d_device_set_primitive_type @123
  wined3d_device_set_ps_cb @124
  wined3d_device_set_ps_consts_b @125
  wined3d_device_set_ps_consts_f @126
  wined3d_device_set_ps_consts_i @127
  wined3d_device_set_ps_sampler @128
  wined3d_device_set_render_state @129
  wined3d_device_set_render_target @130
  wined3d_device_set_sampler_state @131
  wined3d_device_set_scissor_rect @132
  wined3d_device_set_software_vertex_processing @133
  wined3d_device_set_stream_output @134
  wined3d_device_set_stream_source @135
  wined3d_device_set_stream_source_freq @136
  wined3d_device_set_texture @137
  wined3d_device_set_texture_stage_state @138
  wined3d_device_set_transform @139
  wined3d_device_set_vertex_declaration @140
  wined3d_device_set_vertex_shader @141
  wined3d_device_set_viewport @142
  wined3d_device_set_vs_cb @143
  wined3d_device_set_vs_consts_b @144
  wined3d_device_set_vs_consts_f @145
  wined3d_device_set_vs_consts_i @146
  wined3d_device_set_vs_sampler @147
  wined3d_device_setup_fullscreen_window @148
  wined3d_device_show_cursor @149
  wined3d_device_uninit_3d @150
  wined3d_device_uninit_gdi @151
  wined3d_device_update_surface @152
  wined3d_device_update_texture @153
  wined3d_device_validate_device @154
  wined3d_palette_create @155
  wined3d_palette_decref @156
  wined3d_palette_get_entries @157
  wined3d_palette_get_flags @158
  wined3d_palette_get_parent @159
  wined3d_palette_incref @160
  wined3d_palette_set_entries @161
  wined3d_query_create @162
  wined3d_query_decref @163
  wined3d_query_get_data @164
  wined3d_query_get_data_size @165
  wined3d_query_get_type @166
  wined3d_query_incref @167
  wined3d_query_issue @168
  wined3d_resource_free_private_data @169
  wined3d_resource_get_desc @170
  wined3d_resource_get_parent @171
  wined3d_resource_get_private_data @172
  wined3d_resource_set_private_data @173
  wined3d_rendertarget_view_create @174
  wined3d_rendertarget_view_decref @175
  wined3d_rendertarget_view_get_parent @176
  wined3d_rendertarget_view_get_resource @177
  wined3d_rendertarget_view_incref @178
  wined3d_sampler_create @179
  wined3d_sampler_decref @180
  wined3d_sampler_get_parent @181
  wined3d_sampler_incref @182
  wined3d_shader_create_gs @183
  wined3d_shader_create_ps @184
  wined3d_shader_create_vs @185
  wined3d_shader_decref @186
  wined3d_shader_get_byte_code @187
  wined3d_shader_get_parent @188
  wined3d_shader_incref @189
  wined3d_shader_set_local_constants_float @190
  wined3d_stateblock_apply @191
  wined3d_stateblock_capture @192
  wined3d_stateblock_create @193
  wined3d_stateblock_decref @194
  wined3d_stateblock_incref @195
  wined3d_surface_blt @196
  wined3d_surface_create @197
  wined3d_surface_decref @198
  wined3d_surface_flip @199
  wined3d_surface_from_resource @200
  wined3d_surface_get_blt_status @201
  wined3d_surface_get_flip_status @202
  wined3d_surface_get_overlay_position @203
  wined3d_surface_get_palette @204
  wined3d_surface_get_parent @205
  wined3d_surface_get_pitch @206
  wined3d_surface_get_priority @207
  wined3d_surface_get_render_target_data @208
  wined3d_surface_get_resource @209
  wined3d_surface_getdc @210
  wined3d_surface_incref @211
  wined3d_surface_is_lost @212
  wined3d_surface_map @213
  wined3d_surface_preload @214
  wined3d_surface_releasedc @215
  wined3d_surface_restore @216
  wined3d_surface_set_color_key @217
  wined3d_surface_set_mem @218
  wined3d_surface_set_overlay_position @219
  wined3d_surface_set_palette @220
  wined3d_surface_set_priority @221
  wined3d_surface_unmap @222
  wined3d_surface_update_desc @223
  wined3d_surface_update_overlay @224
  wined3d_surface_update_overlay_z_order @225
  wined3d_swapchain_create @226
  wined3d_swapchain_decref @227
  wined3d_swapchain_get_back_buffer @228
  wined3d_swapchain_get_device @229
  wined3d_swapchain_get_display_mode @230
  wined3d_swapchain_get_front_buffer_data @231
  wined3d_swapchain_get_gamma_ramp @232
  wined3d_swapchain_get_parent @233
  wined3d_swapchain_get_desc @234
  wined3d_swapchain_get_raster_status @235
  wined3d_swapchain_incref @236
  wined3d_swapchain_present @237
  wined3d_swapchain_set_gamma_ramp @238
  wined3d_swapchain_set_window @239
  wined3d_texture_add_dirty_region @240
  wined3d_texture_create_2d @241
  wined3d_texture_create_3d @242
  wined3d_texture_create_cube @243
  wined3d_texture_decref @244
  wined3d_texture_generate_mipmaps @245
  wined3d_texture_get_autogen_filter_type @246
  wined3d_texture_get_level_count @247
  wined3d_texture_get_lod @248
  wined3d_texture_get_parent @249
  wined3d_texture_get_priority @250
  wined3d_texture_get_resource @251
  wined3d_texture_get_sub_resource @252
  wined3d_texture_incref @253
  wined3d_texture_preload @254
  wined3d_texture_set_autogen_filter_type @255
  wined3d_texture_set_lod @256
  wined3d_texture_set_priority @257
  wined3d_vertex_declaration_create @258
  wined3d_vertex_declaration_create_from_fvf @259
  wined3d_vertex_declaration_decref @260
  wined3d_vertex_declaration_get_parent @261
  wined3d_vertex_declaration_incref @262
  wined3d_volume_create @263
  wined3d_volume_decref @264
  wined3d_volume_from_resource @265
  wined3d_volume_get_parent @266
  wined3d_volume_get_priority @267
  wined3d_volume_get_resource @268
  wined3d_volume_incref @269
  wined3d_volume_map @270
  wined3d_volume_preload @271
  wined3d_volume_set_priority @272
  wined3d_volume_unmap @273
